WELCOME TO THE OC CARRD!!I use this as a way of organising my original characters :3
These are my Baldur's Gate 3 characters, which are also the only ones I actually care about.
These are my ocs for The Elder Scrolls V: Skyrim:
These are my ocs which do not belong to any pre-made universe.
Fylix

close up of face

from a distance

with helmet

art - cred = me (I'm not an artist or a furry lol)
Pronouns: He/Him
Gender: MaleFylix is a Dragonborn-Kahjiit living in Whiterun. He was brought to Helgen after being caught stealing (similar to Lokir). He, Mukava and Mogak all witnessed the Helgen-disaster unfold and managed to escape successfully.Fylix spends his time travelling Skyrim in hopes of stopping Alduin once and for all. He travels with his friend and bodyguard Teldryn Sero.He, like Teldryn, wears his armour's helmet constantly. This is due to the constant assumptions made about his race - and that they assume his intentions are to steal from them. He is, but the point still stands. In addition, he wears it to hide his race whilst in Skyrim's many cities (canonically kahjiit are banned from entering cities)Sometimes Fylix will find children's items in others homes, which he will then steal and bring home for his adopted daughter (Lucia).Fylix is selectively mute. He uses sign language.
Mukava

close up of face (ignore cicero in the back lmao)

from a distance
Pronouns: He/Him
Gender: MaleMukava is a dark elf who was arrested and brought to Helgen for illegally crossing the border. He, Fylix and Mogak all witnessed the Helgen-disaster unfold and managed to escape successfully. However, Mukava was not left unharmed - the lower side of his face was left with burns.At a young age, Mukava was taught a great range of fire magic by his father. However, the events of Helgen and Morrowind's Red Mountain erruption have led to him seeing said ability as a curse. Whilst he still uses fire magic in close swordfight encounters, he prefers to use his bow.Mukava initially wondered the roads, searching for somewhere to stay for the near future. He met with a strangely dressed imperial and managed to help him convince a farmer to fix his cart. Whilst the man was annoying, he gave Mukava enough gold to make his way over to Windhelm.There, he met a young boy and enacted his revenge plan against the woman who ran the orphanage in Riften - which led to Mukava joining the Dark Brotherhood. Skilled at both stealth and archery, he was quickly seen as a valuable asset for the 'family'. Eventually he was chosen by The Night Mother to be the new Listener.He became friends with a Nord who he met in a tavern and began travelling with him. Unfortunately, his friend was killed within the ancient burial site in which they were meant to meet a person supplying a contract. Mukava took his helmet and weapon, and laid them outside as a makeshift grave. As part of his grieving process, he began spending more time at the sanctuary, and talking to the Keeper.The plot of the Dark Brotherhood's questline continued as normal, and got to the point in which Astrid demands Cicero (the annoying jester from earlier, AKA the Keeper) be killed. Seeing Cicero in his weakened state on the floor, with the added background of their friendship, Mukava couldn't bring himself to kill the imperial. Instead, he left some supplies for Cicero to use in his recovery - health potions, food, etc.At the last stage of the quest, Mukava discovered Astrid's betrayal, and upon seeing the Falkreath Sanctuary in flames, had flashbacks to both Morrowind and Helgen. Once again, he began to blame himself and his own magical abilities, instead of the woman who sold them out.Having ended the questline, Mukava now travels Skyrim with Cicero, fulfilling the brotherhood's contracts one-by-one. Occasionally, he experiences night terrors in which he relieves the smell of burning flesh and screams.Mukava likes to use alchemy as a stress-reliever. He also enjoys cooking, but he cannot cook whatsoever. Instead, he's taken to hoarding the food he's found on his travels.
Mogak

close up of face - haven't got non-helgen pics yet
Pronouns: She/Her
Gender: FemaleMogak is an orc who was arrested and brought to Helgen due to her accidentally buying and selling an expensive stolen good. Her, Fylix and Mukava all witnessed the Helgen-disaster unfold and managed to escape successfully.Originally from a stronghold, she left to pursue a life of travel and trading. Terrible at combat, she tries to make up for it with an extensive knowledge of culinary skills and forging.She travels with her pet Goat, Hilda; travelling the roads, searching for her next inn/town to stay at. She also has a farm, of which she uses to grow, sell, and cook vegetables. She can typically be found around Whiterun - if you ask why, she'll tell you it's where profits are to be made. In reality, she simply finds the area remarkably beautiful.
Ignominy

Ignominy in Baldur's Gate 3

Ignominy in Miitopia
Pronouns: Any
Gender: GenderfluidIgnominy is a tiefling based on the game Dungeons & Dragons. Whilst I don't play D&D, I do like to put him in games similar. In Miitopia, he plays the Imp class. In BG3, they are a bard.As a child, Ignominy grew up poor in the city to a single, neglectful mother. Father completely absent, eventually they began to lie for attention. This quickly became an addiction, of which as an adult he struggles to break. Some of his lies have turned into false beliefs. Namely, being the child to a demi-god. Deep down, she knows it isn't true - yet she struggles to verbally acknowledge it.When people doubt the fabricated story, he decides to set off on a quest to prove her parentage. Ultimately, however, their true goal is to find someone who'll genuinely love and appreciate them. She finds that within her given party, which she learns to let herself be vunerable with.In games, her main skill is her charisma. Whilst harder to pull off the longer she knows someone, she has no issue deceiving others. Additionally, as a result of her poor upbringing, she has no issue stealing minor items and pickpocketing. Morally speaking, she's rather neutral in that regard - wanting to do the right thing 80% of the time.In Baldur's Gate 3, Ignominy is a Gale Romance save. His party consists of him, Gale, Astarion and Shadowheart - all have positive approval.A minor note, Ignominy's name means "public shame or disgrace".
Spotify Playlist !
Sorn


Sorn is a Seldarine Drow, Cleric of Eilistraee (and Swords Bard).He is 213-years-old, for reference.Born into a higher-class family in the Underdark (in Sschindylryn - as part of House Zaughym), Sorn was never what his House wanted him to be. After sixty-two years of putting up with Lolth's desires, he decided to verbally ask what the point of all the killing and violence was. His sister and his grandmother (the House Matron), both Lolth-sworn, did not take kindly to it. His sister attacked him, leaving the scar running across his face. She would've killed him, if she wasn't interrupted.After that incident, with his mother (another Seldarine Drow, born to the Matron) convincing the pair that she'd take care of her son, Sorn was forced to flee by his Mother's instruction.After eight days of mindlessly travelling the Underdark and it's dangers, Sorn found himself at a shrine to Eilistraee. There, worshippers of the Goddess found and rescued him, bringing him to Velarswood on the surface.Sorn eventually began devoted worship towards Eilistraee, hoping one day his people would all be freed from Lolth's control. Before the events of Baldur's Gate 3, he was in Rivingdon, having heard of a refugee crisis and those in need of help. It is there where he found himself kidnapped by the Nautiloid.In terms of friendships and romance, Sorn's party consists of Gale, Karlach and Astarion. He is a Gale romance, and in Act 1 bonded over Mystra and Eilistraee being allies in D&D canon.Sorn's save is bugged, and was unable to be completed. He reached Act 3, and I would like to redo him eventually.(...and yes, I did forget about the drow twins when naming him.)
Spotify Playlist !
Mantra


Mantra is my semi-evil-turned redemption Dark Urge in Baldur's Gate 3.He is a paladin of devotion, and despite generally sticking to the oath in Act 1, he did not care about others and their issues. He is impulsive (thanks -1 intelligence!), and the only person he cares for truly is himself. For example, he rescued the man trapped in the blaze, but took the ring as payment.He elected to ignore the grove/goblin dispute entirely, meaning the refugees all died in his save.His turning point was in Act 2, after realising his urges would turn on his friends. In addition, he lost his oath in this act to rescuing Wulbren Bongle.In Act 3, he rejected his Father, electing for death as a safer measure than his life. After being resurrected without the dark urges, he developed somewhat of a saviour complex - not truly believing he can be redeemed, but not wanting others to suffer similar fates he once caused. However, empathy is still something he struggles with, though with the urges gone it is easier to understand.Mantra is an Astarion romance save. Whilst the fourth slot switches out, him and Gale are mainstays. The wizard is pretty much his best friend (although Tara did in fact try to kill him upon meeting her for the first time).A minor detail, Mantra is transmasc. It doesn't impact his story much, if at all.
Spotify Playlist !